SECTION 1. Subsection (l)(1) of Section 6 of chapter 62 of the General Laws is hereby amended by adding the following definitions:-
“Digital interactive media/Interactive Entertainment” means products or platforms that are intended for commercial production, use, or distribution; that contain at least two of the following types of data: text, sound, fixed images, animated images, video, video effects or 3D geometry; and that have all of the following three characteristics:
(i)“Digital” means a system that uses discrete (discontinuous) values ordinarily symbolized numerically to represent information for input, processing, transmission, and storage. A digital system would be contrasted with an “analog” system, which uses a continuous range of values to represent information. The term “digital” includes, but is not limited to information input, processed, transmitted and stored via the Internet.
(ii)“Interactive” means a digital media system for inputting, processing, transmitting, or storing information or data in which users of the system are able to respond to the digital media system by inputting, transmitting, processing, or storing information or data in response to the information or data provided to them through the digital media system. “Digital media system” means communications delivered via electronic energy where the information stored, transmitted, or received is in digital form.
(iii)“Media” means communication tools used to store, transmit, distribute, and deliver information and data. The term "media" includes methods and mechanisms for information distribution through, but not limited to distributed networks, such as the Internet, and through physical media such as compact disc, CD-ROM, various types of DVD, and other removable storage drives and devices.
Digital interactive media/Interactive Entertainment shall not include: (i) software development designed and developed primarily for internal or operational purposes of the company, (ii) largely static Internet sites designed to provide information about a person, business, company, or firm, or (iii) products regulated under the applicable gambling law.
“Digital Interactive Media Production Company” means a company including any subsidiaries engaged in the business of producing Digital Interactive Media.
The term “digital interactive media production company” shall not mean or include any company which is more than 25 per cent owned, affiliated, or controlled, by any company or person which is in default on a loan made by the commonwealth or a loan guaranteed by the commonwealth.
“Digital Interactive Media Production expense” means all expenditures in the state directly relating to including without limitation the following: testing software, source code development, patches, updates, sprites, three-dimensional models, engine development and other back-end programming activities, performance and motion capture, audio production, tool development, original scoring, and level design; costs associated with photography and sound synchronization, lighting and related services; live operations, information technology support, data analysis and activities related to a community of users; rental of facilities and equipment; purchase of prepackaged audio files, video files, photographic, or libraries; purchase of licenses to use pre-recorded audio files, video, or photographic files; development costs associated with producing audio files and video files to be used in the production of the end product under development. This shall include all professionals whose work is directly related to the digital interactive media including accountants and lawyers.
Digital Interactive Media Production expenses shall not include any of the following: (i) expenditures for or related to marketing, promotion and distribution, (ii) administrative, payroll, and management services which are not directly related to digital interactive media management or production, (iii) amounts that are later reimbursed by the state, (iv) costs related to the transfer of tax credits and (v) amounts that are paid to persons or entities as a result of their participation in profits from the exploitation of the production.
Subsection (l)(1) of Section 6 of chapter 62 of the General Laws is hereby further amended by amending the following definitions:-
“Massachusetts production expense”, a Motion Picture Production Expense or Digital Interactive Media Production Expense that was clearly and demonstrably incurred in the commonwealth.
SECTION 2. Subsection (l)(2) of Section 6 of chapter 62 of the General Laws is hereby amended by adding after “is equal to or greater than $1,000,000” the following:-
A taxpayer engaged in the making of Digital Interactive Media shall be allowed a credit against the taxes imposed by this chapter for the employment of persons within the commonwealth in connection with the production in the commonwealth within any consecutive 12 month period. The credit shall be equal to 25 per cent of the total aggregate payroll paid by a Digital Interactive Media production company that constitutes Massachusetts source income, when total production costs incurred in the commonwealth equal or exceed $50,000 during the taxable year. For purposes of this subsection, the term “total aggregate payroll” shall not include the salary of any employee whose salary is equal to or greater than $1,000,000.
SECTION 3. Subsection (l)(3) of Section 6 of chapter 62 of the General Laws is hereby amended by adding after “total principal photography days of the film take place in the commonwealth” the following:-
A taxpayer shall be allowed an additional credit against the taxes imposed by this chapter equal to 25 per cent of all Massachusetts production expenses, where the production takes place in a gateway municipality.
SECTION 4. Subsection (l)(5)(ii) of Section 6 of chapter 62 of the General Laws is hereby amended by adding after “in connection with any motion picture” the following:- “or digital interactive media”.
SECTION 5. Subsection (l)(7) of Section 6 of chapter 62 of the General Laws is hereby amended by adding after “the administration of this subsection.” the following:- “There shall be within the Massachusetts Film Office a division to manage, oversee, and administer the Digital Interactive Media/Interactive Entertainment programs and to encourage digital interactive media management and production in the state.
SECTION 6. Section 38X of Chapter 63 of the General Laws is hereby amended in subsection (a) by striking the definition of “Massachusetts production expense” and inserting in place thereof the following:-
“Massachusetts production expense”, a production expense for the motion picture or digital interactive media clearly and demonstrably incurred in the commonwealth.
Said section is further amended in subsection (b) by adding the following:-
A taxpayer engaged in the making of Digital Interactive Media shall be allowed a credit against the taxes imposed by this chapter for the employment of persons within the commonwealth in connection with the production in the commonwealth within any consecutive 12 month period. The credit shall be equal to 25 per cent of the total aggregate payroll paid by a Digital Interactive Media production company that constitutes Massachusetts source income, when total production costs incurred in the commonwealth equal or exceed $50,000 during the taxable year. For purposes of this subsection, the term “total aggregate payroll” shall not include the salary of any employee whose salary is equal to or greater than $1,000,000.
Said section is further amended in subsection (c) by adding the following:-
A taxpayer shall be allowed an additional credit against the taxes imposed by this chapter equal to 25 per cent of all Massachusetts production expenses, where the production takes place in a gateway municipality.
SECTION 7. Section 6 of chapter 64H is hereby amended by striking subsection (ww) and inserting in place thereof the following:-
(ww) Sales of tangible personal property to a qualifying motion picture production company, Digital Interactive Media Company or to an accredited film school student or Digital Interactive Media school student for the production expenses related to a school film project or Digital Interactive Media project.
For the purposes of this paragraph a qualifying motion picture production company must expend in the aggregate not less than $50,000 within the commonwealth in connection with the filming or production of one or more motion pictures in the commonwealth within any consecutive 12 month period and have the approval of the secretary of economic development and the commissioner.
For the purposes of this paragraph a qualifying Digital Interactive Media production company must expend in the aggregate not less than $50,000 within the commonwealth in connection with the production in the commonwealth within any consecutive 12 month period and have the approval of the secretary and the commissioner.
Any motion picture production company that intends to film all, or parts of, a motion picture or television program in the commonwealth and qualify for the exemption provided by this paragraph shall provide an estimate of total expenditures to be made in the commonwealth in connection with the filming or production of such motion picture or television program and shall designate a member or representative of the motion picture production company as a primary liaison with the commissioner for the purpose of facilitating the proper reporting of expenditures and other information as required by the commissioner. Said estimate of expenditures shall be filed prior to the commencement of filming in the commonwealth. Any qualifying motion picture production company that has been approved which fails to expend $50,000 within a consecutive 12 month period shall be liable for the sales taxes that would have been paid had the approval not been granted. The sales taxes shall be considered due as of the date that taxable expenditures were made.
Any Digital Interactive Media Production Company that intends to produce all, or parts of, a Digital Interactive Media production in the commonwealth and qualify for the exemption provided by this paragraph shall provide an estimate of total expenditures to be made in the commonwealth in connection with the production Digital Interactive Media and shall designate a member or representative of the Digital Interactive Media production company as a primary liaison with the commissioner for the purpose of facilitating the proper reporting of expenditures and other information as required by the commissioner. Said estimate of expenditures shall be filed no sooner than the beginning of the tax year for the qualified Digital Interactive Media production company or within 90 days of the start of Digital Interactive Media Production expenses and before the end of Digital Interactive Media Production expenses or within one year after the end of tax year for the qualified Digital Interactive Media production company claiming the tax credit. Any qualifying Digital Interactive production company that has been approved which fails to expend $50,000 within a consecutive 12 month period shall be liable for the sales taxes that would have been paid had the approval not been granted. The sales taxes shall be considered due as of the date that taxable expenditures were made.
The commissioner shall promulgate rules for the implementation of this paragraph.
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